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Терминал hyper для windows

HyperTerminal в Windows 7

Если вам понадобится программа HyperTerminal в Windows 7, то смею вас огорчить: ее там больше нет. По какой-то причине разработчики компании Microsoft перестали включать эту замечательную утилиту в состав своих ОС (Vista, Server 2008/R2, Windows 7). Вероятно, одной из причин такого решения являться тот факт, что COM порты на современных компьютерах практически отсутствуют, а если и есть, то покрыты толстым слоем пыли…

Напомним, что HyperTerminal – это приложение, позволяющее эмулировать работу терминала при взаимодействии с удалёнными устройствами по последовательной шине (RS-232), dial-up-у или протоколу TCP/IP (последнее скорее редкость, предпочтительнее использовать telnet). Через консольный COM порт обычно настраивают различное сетевое оборудование, такое как маршрутизаторы, модемы, свитчи, АТС и т.д.

Так как же работать с COM-портами и устройствами на них в Windows 7 , когда нужен функционал старого доброго гипертерминала?

Используем стандартный HyperTerminal из Windows XP

Чтобы вернуть HyperTerminal в Windows 7 достаточно просто скопировать файлы данной программы из Windows XP. Нам понадобятся следующие файлы:

  • C:\Program Files\Windows NT\hypertrm.exe
  • C:\WINODWS\system32\hypertrm.dll
  • C:\WINODWS\Help\hypertrm.chm
  • C:\Windows\Help\hyperterm.hlp

Скопируйте их в отдельный каталог в Windows 7, после чего можно запустить гипертерминал в Windows 7, открыв файл hypertrm.exe с явными правами админа (Run as administrator по правой кнопочке мыши).

Для тех счастливчиков, которые уже полностью мигрировали на Windows 7 и в чьем ведении не осталось Xp-шек, в архиве публикую все необходимые файлы.

Скачать hyperterminal для windows 7 : HyperTerminal_for_win7.zip (215 Кб)

Putty как аналог гипертерминала

Если вы хотите радикально избавиться от устаревшего гипертерминала, придется искать его аналоги для Windows 7.

Из наиболее удобных вариантов аналога мне видится утилита Putty (тем более она входит в арсенал практически любого администратора). Все, что необходимо сделать для работы Putty с локальным COM-портом, выполнить следующую настройку:

  • Запустить утилиту putty.exe и в дереве настроек перейти в раздел Connection->Serial
  • И задать нужные параметры для подключения к конкретному оборудованию. Для подключения к устройству Cisco выставляем следующие параметры:
    • Bits per Second –> 9600
    • Data bit –> 8
    • Parity –> None
    • Stop bit–> 1
    • Flow control –> None
  • Затем возвращаемся в начальное окно Putty, в качестве типа соединения указываем Serial и указываем COM порт, к которому подключено оборудование (например, COM1)
  • Жмем кнопку Open и — вуаля! – открывается искомая консоль!

Терминал hyper для windows

The goal of the project is to create a beautiful and extensible experience for command-line interface users, built on open web standards. In the beginning, our focus will be primarily around speed, stability and the development of the correct API for extension authors.

In the future, we anticipate the community will come up with innovative additions to enhance what could be the simplest, most powerful and well-tested interface for productivity.

Extensions

Extensions are available on npm. We encourage everyone to include hyper in the keywords field in package.json .

Then edit .hyper.js and add it to plugins

Hyper will show a notification when your modules are installed to .hyper_plugins .

Keymaps

All command keys can be changed. In order to change them, edit .hyper.js and add your desired change to keymaps .

Then Hyper will change the default with your custom change.

Example: ‘window:devtools’: ‘Cmd+Alt+O’

Default keymaps:

Configuration

Config location

/Library/Application Support/Hyper/.hyper.js Windows $Env:AppData/Hyper/.hyper.js Linux

/.config/Hyper/.hyper.js

/.hyper.js still supported, but will be ignored, if config in application directory present. Otherwise it will be moved to the application directory at first run.

The config object seen above in .hyper.js admits the following

Property Default Description
updateChannel «stable» The update channel to receive updates from
fontSize 12 The default size in pixels for the terminal
fontFamily «Menlo, DejaVu Sans Mono, Lucida Console, monospace» The font family to use with optional fallbacks
uiFontFamily «-apple-system, BlinkMacSystemFont, Segoe UI, Roboto, . « The font family to use for the UI with optional fallbacks
fontWeight «normal» The default font weight: «normal» or «bold»
fontWeightBold «bold» The font weight for bold characters: «normal» or «bold»
cursorColor «rgba(248,28,229,0.8)» The color of the caret in the terminal
cursorAccentColor «#000» The text color under BLOCK cursor
cursorShape «BLOCK» The shape of the caret in the terminal. Available options are: ‘BEAM’, ‘UNDERLINE’, ‘BLOCK’
cursorBlink «false» If true, cursor will blink
foregroundColor «#fff» The color of the main text of the terminal
backgroundColor «#000» The color and opacity of the window and main terminal background
selectionColor «rgba(248,28,229,0.3)» The background color/opacity of the text selection in terminal
borderColor «#333» The color of the main window border and tab bar
css «» Custom CSS to include in the main window
padding «12px 14px» CSS padding values for the space around each term
colors A list of overrides for the color palette. The names of the keys represent the «ANSI 16», which can all be seen in the default config.
shell «» A path to a custom shell to run when Hyper starts a new session
shellArgs «[‘—login’]» An array of shell arguments
env An object of environment variables to set before launching shell
windowSize [540, 380] The default width/height in pixels of a new window
scrollback 1000 The number of rows to be persisted in terminal buffer for scrolling
copyOnSelect false If true, selected text will automatically be copied to the clipboard
quickEdit false If true, on right click selected text will be copied or pasted if no selection is present (true by default on Windows)
defaultSSHApp true If true, Hyper will be set as the default protocol client for SSH
modifierKeys Change the behaviour of modifier keys to act as meta key
showHamburgerMenu true on Linux/Windows, false on macOS Change the visibility of the hamburger menu. Available options are: true, false
showWindowControls «» Change the position/visibility of the window controls. Available options are: true, false, «left»

Extensions API

Extensions are universal Node.js modules loaded by both Electron and the renderer process.

The extension system is designed around composition of the APIs we use to build the terminal: React components and Redux actions.

Instead of exposing a custom API method or parameter for every possible customization point, we allow you to intercept and compose every bit of functionality!

The only knowledge that is therefore required to successfully extend Hyper is that of its underlying open source libraries.

You can find additional details about plugin development in the Hyper repository.

Your module has to expose at least one of these methods:

Invoked when the app first loads. If a plugin reloads, it’s invoked again with the existing app.

Method Invoked from Description
onApp Electron
app The electron app.
onWindow Electron

Invoked when each window is created. If a plugin reloads, it’s invoked again with the existing windows.

window An electron BrowserWindow .
onUnload Electron

Invoked when a plugin is removed by the user.

app The electron app.
decorateConfig Electron / Renderer

v0.5.0+. Allows you to decorate the user’s configuration.
Useful for themeing or custom parameters for your plugin.

config The config object
decorateEnv Electron

v0.7.0+. Allows you to decorate the user’s environment by returning a modified environment object.

environment The environment object
decorateMenu Electron

Invoked with the Electron’s Menu template. If a plugin reloads, it’s called again and the menu is refreshed.

menu The menu template object
decorateBrowserOptions Electron

Allows you to decorate Electron’s BrowserWindow options when a new window is created.

options The BrowserWindow options object.
onRendererWindow Renderer

Invoked when a plugin is first loaded or subsequently reloaded in each window.

window The window object
middleware Renderer

A custom Redux middleware that can intercept any action. Subsequently we invoke the thunk middleware, which means your middleware can next thunks.

reduceUI
reduceSessions
reduceTermGroups Renderer

A custom reducer for the ui , sessions or termgroups state shape.

state The Redux state object
action The action object
getTabsProps Renderer

Passes down props from to the component. Must return the composed props object.

parentProps Props form the parent component.
props The existing properties that will be passed to the component.
getTabProps Renderer

Passes down props from to the component. Must return the composed props object.

uid Tab / Term uid
parentProps Props form the parent component.
props The existing properties that will be passed to the component.
getTermGroupProps Renderer

Passes down props from to the component. Must return the composed props object.

uid TermGroup uid
parentProps Props form the parent component.
props The existing properties that will be passed to the component.
getTermProps Renderer

Passes down props from to the component. Must return the composed props object.

uid Term uid
parentProps Props form the parent component.
props The existing properties that will be passed to the component.
mapHyperState
mapTermsState
mapHeaderState
mapNotificationsState Renderer

A custom mapper for the state properties that container components receive. Note that for children components to get these properties, you have to pass them down using the corresponding methods (like getTermProps ).

Must return an extended object of the map passed.

state The Redux global state
map The existing map of properties that will be passed to the component.
mapHyperDispatch
mapTermsDispatch
mapHeaderDispatch
mapNotificationsDispatch Renderer

A custom mapper for the dispatch properties. Must return an extended object of the map passed.

dispatch The Redux dispatch function
map The existing map of properties that will be passed to the component.
decorateHyper
decorateNotifications
decorateNotification decorateHeader
decorateTabs
decorateTab decorateTerms
decorateTermGroup
decorateSplitPane
decorateTerm Renderer

Invoked with the React Component to decorate. Must return a Higher Order Component.

Hyper The React Component constructor.
env A collection of useful module references for building components. See below

Module loading

The user can hot-load and hot-reload plugins by pressing Command + R (refresh). Please strive to make plugins that don’t require a complete restart of the application to work.

Notice

Plugins affecting the `BrowserWindow` will the effect on new windows after hot-reload.

In the future we might do this automatically.

When developing, you can add your plugin to .hyper_plugins/local and then specify it under the localPlugins array in .hyper.js . We load new plugins:

  • Periodically (every few hours)
  • When changes are made to the configuration file ( plugins or localPlugins )
  • When the user clicks Plugins > Update all now

The process of reloading involves

  • Running npm prune and npm install in .hyper_plugins .
  • Pruning the require.cache in both electron and the renderer process
  • Invoking on* methods on the existing instances and re-rendering components with the fresh decorations in place.

Plugins location

/Library/Application Support/Hyper/.hyper_plugins Windows $Env:AppData/Hyper/.hyper_plugins Linux

/.config/Hyper/.hyper_plugins

Note: plugins at

/.hyper_plugins still supported, but will be ignored, if plugins in application directory present. Otherwise they will be moved to the application directory at first run.

Note: on the main process, plugins are registered as soon as possible (we fire onLoad ). On the browser, it’s up to the user to trigger their load by pressing command+R. We put the user in control of the loading in this way to prevent them from losing critical work by extensions that reset state or don’t preserve it correctly.

Decorating components

We give you the ability to provide a higher order component for every piece of the Hyper UI.
Its structure is as follows:

All the decorate* methods receive the following references in an object passed as the second parameter:

A helper function that shows a desktop notification. The first parameter is the title, the second is the optional body of the notification, and the third is another optional parameter which can be used to log details to the development console.

To pass these details, simply provide and object with an error property containing the information to log.

React The entire React namespace.
notify
Notification The Notification component in case you want to re-use it.

All the components accept the following two properties to extend their markup:

customChildren An array of Element or a single Element to insert at the bottom of the component.
customChildrenBefore The same as the above property, but inserted as the first child element(s) of the component.

Your higher order component can supply a onDecorated property to the decorated component to get a reference to its instance.

Your Term higher order component can supply an onCursorMove handler property that be called when cursor has moved with an object parameter representing its relative position to Term origin:

x Horizontal position in pixels
y Vertical position in pixels
width Cursor width in pixels
height Cursor height in pixels
col Horizontal position in columns
row Vertical position in rows

We encourage you to maintain compatibility with other decorators. Since many can be set, don’t assume that yours is the only one.

For example, if you’re passing children, compose potential existing values:

Or if you use onDecorated property

Actions and Effects

All the Redux actions are available for you to handle through your middleware and reducers. For an example, refer to the Hyperpower reference plugin.

Side effects occur in two fundamental forms:

In all cases, the side effect is passed as the effect key in the action and later handled by our middleware.

This means that you can override, compose or completely eliminate effects! In other words, this is how you can change the default functionality or behavior of the app.

As an example, consider the action we use to increase the font size when you press Command+= :

The underlying terminal

Hyper achieves a lot of its speed and functionality thanks to the power of xterm.js

Additional APIs

The Electron app objects are extended with the following properties:

config An Object with the config block from .hyper.js .
plugins An Object with helpers for plugins.
getWindows A Function that returns an Set of all the open windows.
createWindow A Function that will create a new window. Accepts an optional callback that will be passed as the new window’s init callback.

Electron BrowserWindow objects are extended with the following parameters:

rpc An EventEmitter that allows for communication with the window process.
sessions A Map of Session objects which hold the communication with each term’s pty..

Renderer windows are similarly extended with:

rpc An EventEmitter that allows for communication with the window process.
store The Redux Store object. This allows access to dispatch actions or read the global state with getState .

The rpc object is symmetrical between browser and renderer process. The API is the same as Node.js, with the exception that it only admits a single object as its parameters only:

Example theme: Hyperyellow

The following extension simply alters the config to add CSS and yellow colors! Here’s the code.

Themes are simply plugins! Only one hook, decorateConfig is needed:

I grabbed the class names by inspecting the term with Devtools, which you can trigger from View -> Toggle Developer Tools . When you do so, notice that some classes are automatically generated and followed by a random nonce (e.g.: term_13hv8io ). Ignore those: they change with every new window!

Notice the emphasis on playing nice with other extensions. Specifically, we create a new object, extend only the keys we are interested in, and we compose the CSS to preserve the user’s setting and that of other authors’:

Example extension: Hyperpower

The following extension renders particles as the caret moves:

Let’s walk through its code.
First, we intercept the Redux action SESSION_ADD_DATA . You can find the full list of actions in the repository.

Notice that we don’t re-dispatch the action, which means we never render the output of the command to the terminal. Instead, we dispatch an action of our own, which we grab in the uiReducer and later map:

We then want to decorate the component so that we can access the underlying caret.

However, is not a container that we can map props to. So we use getTermProps to pass the property further down:

The extension then returns a higher order component to wrap . Notice we pass the onDecorated property to access the base Term component and its DOM ref, and the onCursorMove property to use Hyper cursor API:

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